Mesh Intersection¶
In one sentence: Compute the Boolean intersection of two solid meshes, keeping only the volume where both meshes overlap.
Overview¶
Workbench: Mesh
Menu: Mesh → Meshes → Boolean → Intersection
Command: Mesh_Intersection
Shortcut: none
Computes the Boolean intersection of two selected meshes — the mesh that represents only the volume where both inputs overlap. If the meshes do not overlap, the result is empty.
Intuition¶
Mesh Intersection is the mesh equivalent of Part Boolean Common — it keeps only the material shared by both inputs. Use it to find the common volume between two overlapping scan meshes or to compute the portion of a mesh that fits within a bounding region.
When to use it¶
- Finding the common volume between two overlapping scan meshes.
- Clipping a mesh to a bounding region.
When NOT to use it¶
- Don't use it on non-overlapping meshes — the result is empty.
- Don't use it on non-solid meshes — both inputs must be watertight.
Step-by-step¶
- Select the first mesh.
- Ctrl+click the second mesh.
- Choose Mesh → Meshes → Boolean → Intersection.
- A new mesh appears containing only the shared volume.
Common mistakes and pitfalls¶
Both meshes must be solid
Run Evaluate Solid on both meshes before attempting intersection.
Non-overlapping meshes produce an empty result
Verify that the meshes actually share a volume before running the intersection.
See also¶
- Mesh Union — combine both mesh volumes
- Mesh Difference — subtract one mesh from another
- Evaluate and Repair — verify meshes first
- Mesh Workbench — workbench overview